SetName

The SetName RPC updates the display name above a player.

Rpc[6] := name:str;

Note: This doesn't have to be the same name as seen in the JoinGame packet, although it usually is.

Sent by:The host of the lobby
Called on:PlayerControl of the joining player

Sent by the host's PlayerControl to each player to update their name, usually upon receiving a CheckName RPC packet from whichever player is having their name set when they join the lobby.

See the CheckName page to see the procedure.