The SetName RPC updates the display name above a player.
Rpc[6] := name:str;
Note: This doesn't have to be the same name as seen in the JoinGame packet, although it usually is.
| Sent by: | The host of the lobby |
| Called on: | PlayerControl of the joining player |
Sent by the host's PlayerControl to each player to update their name, usually upon receiving a CheckName RPC packet from whichever player is having their name set when they join the lobby.
See the CheckName page to see the procedure.
