Shapeshift

This RPC is used when a Shapeshifter turns into another player or turns back into itself.

It is also sent by the shapeshifter at the end of a meeting, allowing the shapeshifter to start the next round as itself.

Rpc[46] := target:netObject shouldAnimate:bool;

The target parameter indicates the PlayerControl the shapeshifter will turn into. The shouldAnimate parameter indicates whether the transition should be animated: this is false when the player is in a vent or when the player is still shapeshifted at the end of a meeting, which allows the shapeshifter to start the next round without being revealed. The following table explains when the transition is animated:

CaseAnimated?
When shapeshifting to another playerYes
When shapeshifting back, either by clicking or automaticallyOnly if not in vents
After a meeting while shapeshiftedNo (and also no cooldown)

Version History

VersionChange
2021.11.9Introduced