MurderPlayer

This RPC is sent by the host when a murder is attempted on another player.

Rpc[12] := target:netObject;
Sent by:Host of the game (Since 2021.11.9)
Called on:PlayerControl of the killing Impostor
Target is:The PlayerControl that is being murdered

This packet is sent by the host of the game when a CheckMurder RPC is received by the host.

Flow

When each player receives this packet, they will check if the target is actively protected (see ProtectPlayer). If this is the case, the protection is removed and an animation is shown that shows the shield breaking. If the target is not protected, they are marked as killed by the owner of the PlayerControl this RPC was called on and become a ghost.

The impostor that performed the kill will get a cooldown, but if the kill was blocked by a protection shield, the cooldown is halved.

Version History

VersionChange
< 2021.xIntroduced, sent by impostor when killing a player
2021.11.9Now sent by host