ProtectPlayer

This RPC is sent by the host when a player has been protected by a Guardian Angel.

Rpc[45] := target:netObject color:i8;
Sent by:Host of the game
Called on:PlayerControl of the Guardian Angel
Target is:The PlayerControl that is being protected

This packet is sent by the host of the game when a CheckProtect RPC is received by the host. When each player receives a ProtectPlayer RPC, they will enable a protection shield for the protected player for a configured amount of time. When the protection time expires, the protection particles are removed. The color of the protection particles is determined by the color parameter. If a MurderPlayer RPC is received while protection is active, the murder attempt will be blocked and the protection removed.

Version History

VersionChange
2021.11.9Introduced